coherence, a Malmo, Sweden-based network engine, a platform, and a series of tools and plugins for game development environments, raised a further $8m in funding.
The round was led by Griffin Gaming Partners, with participation from a number of other investors.
The company intends to use the funds to grow its team and roll out its technology to game creators.
Led by Dino Patti, CEO, Tadej Gregorcic, CTO,, as well as Senta Jakobsen, COO, coherence is an open and scalable platform for building multiplayer games and virtual worlds. It will initially launch with a Unity SDK and plug-in (with other platforms to follow) and allows developers to have a working multiplayer prototype running in minutes.
Founded by Playdead co-founder Dino Patti in 2018, after a series of conversations with Unity’s founder David Helgason.
At its core, coherence is a powerful network engine designed to maximize performance and minimize bandwidth usage, based on an entity-component-system architecture and bitstreams with delta compression, quantization, runtime frequency control, LOD-ing, interest management and many other features. The coherence backend infrastructure automatically scales anything from session-based games to virtual worlds and allows developers to easily upload and share their game builds.